Xolo Edition / José Cuervo
Dare to discover the Mictlán with José Cuervo? For the special “Xolo” edition of Cuervo Tradicional Tequila, we created a series of filters that will take you on an exciting journey. Scan the bottle label, dive into the adventure, and let your pet join this ancestral voyage. Overcome challenges, celebrate with friends, and cherish the memory of this incredible experience!
AR App / Museo de Memoria y Tolerancia
In partnership with Meta, we created AR experiences for 16 rooms of the Museum of Memory and Tolerance’s permanent exhibition. This technology promotes messages of tolerance, inclusion, and respect. Download the “AR-Museo MyT” app (available for Android and iOS), find the markers in the rooms, and enjoy! Let us know your thoughts!
Lighters with AR / Bic
Discover the magic behind the special collection of lighters, “Igniting Mexican Culture.” Through augmented reality, you can interact with the incredible designs that celebrate Mexico’s traditions and icons. Bring the characters to life, play with a trivia wheel, and share your results with your friends. Find them on Bic’s official Instagram account!
Xikú alebrijes/ Devlyn
We developed a series of filters for Devlyn’s ‘Xikú Alebrijes’ lens collection. Through augmented reality, we brought those magical and colorful beings to life and provided consumers with a unique and surprising experience.
3D Space / MultiVRsity
A VR space that lets you unleash your creativity while learning. Use the virtual whiteboard, bring your ideas to life in 3D, and explore new horizons with videos and 360 experiences. At MultiVRsity, fun, imagination, and learning have no limits!
The objective of this project was to motivate the purchase of the limited edition Ricolino products for Halloween. An app was developed that added value to the product and complemented the consumption experience through augmented reality and 3D games that the user accessed by scanning the participating packages
Showroom Santa Fe / Origina
We developed a virtual showroom as a sales tool where, through an interactive virtual reality experience, the user can explore two apartments of the brand with a high level of realism. This experience was complemented with two screens: one where the user’s headset view is shared and another where the map of the apartments is displayed, facilitating the salesperson in guiding the user through the different spaces
Design your space (AR, web experience) / Vitromex
We developed a series of applications for the company dedicated to the manufacturing of ceramic coatings, where you can interact and visualize their different models for floors and walls, placing them in the environment through Virtual Reality, Augmented Reality, and 3D Web
3D catalog / Alfonso Marina
We developed a series of applications for the company dedicated to the manufacturing of ceramic coatings, where you can interact and visualize their different models for floors and walls, placing them in the environment through Virtual Reality, Augmented Reality, and 3D Web.
We developed this Virtual Reality training for GOTAFE, an Australian University. The objective was for students to have the opportunity to experience an industrial foundry and to test their acquired knowledge in theoretical classes
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Behind the tequila / Tequila 1800
In this experience, the user scans a QR code on the bottle to access animated 3D content that guides them through the process of elaboration, history, and pairing tips of the tequila
With the goal of introducing the new Mazda model, we developed different virtual experiences:
On one hand, virtual reality experiences were created for sales personnel, allowing them to learn about the vehicle’s characteristics and components in an immersive way.
A mobile app was developed to view the car in augmented reality.
And finally, a 3D web experience from the Mazda site where the user can view and interact with the model in three dimensions
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Warehouse training / DHL
In this virtual reality project, different protocols that a DHL employee must follow within the facilities are shown. As a game, employees become familiar with different situations and learn how to react to each one
We turned the “Wreck this Journal” book into a VR experience where the users could play inside different scenarios with the book’s distinctive activities, where features like breaking, painting, and experimenting come to life
Two virtual reality trainings focused on safety guidelines for working at heights and in confined spaces were developed. Gamification elements, decision-making, and experimentation of risks were used to generate greater impact and retention among personnel
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Water song / San Millán
Water song is a VR symphonic short film directed by Felipe Fernández del Paso. It is a piece designed to immerse us in an experience that wants to raise awareness about all the damage that we as humans have done to the oceans and marine life.
In order to be able to suggest which Daikin product suits each user better, we developed an app where the user specifies the characteristics of the area they have available, and it shows them which product to buy and where to place it by using AR.
Training / Bimbo
This project brings the collaborators to experience first-hand the correct stocking process in a grocery shop. During this experience, they will get to know the correct processes, steps to follow and would be evaluated according to their performance.
This project was developed for the Australian university GOTAFE. This experience tries to follow an ordinary day in the life of an autistic person in order to realize the importance of raising awareness and having a better understanding of their experiences.
Filters #IlustrARte / Inmersys
The #IlustrARte campaign was born from our wish of mixing art and technology while boosting the Mexican talent with it.
During this edition, we had an amazing collaboration with @monturqueza and @barbas.ilustracion, who created the “Mujeres fuertes” and “Ixitia season” pieces, which were the starting point for the creation and development of the two Instagram filters.
VR Products Catalog / Interceramic
This is a VR app that allows the user to make a virtual tour in an apartment and a store where they can customize the floors and walls with the different Interceramic products.
Information Filters / Alcaldía GAM
We developed a series of Instagram filters to raise awareness and to inform the citizens about the precautions and care that must be considered due to COVID-19. With these, the users will learn in an interactive form about topics such as how to correctly wash their hands, the importance and correct use of the face mask, and to stay away from others.
View more…
AR Training / DHL
In order to enhance and improve the staff training process, an array of 3D animated experiences was developed to illustrate the company values and guidelines. The 3D elements can also be seen in AR within the user’s environment.
View more…
We developed a web platform for the Lases 2021 event, in which the users could visit different worlds to attend an array of conferences. At the same time as the event, we also developed a mobile app in which the attendees could learn about the effects of climate change and how to reduce their carbon footprint through different games and interactive VR experiences.
View more…
Some of the brands that have trusted us
Some of the brands that have trusted us
Dare to discover the Mictlán with José Cuervo? For the special “Xolo” edition of Cuervo Tradicional Tequila, we created a series of filters that will take you on an exciting journey. Scan the bottle label, dive into the adventure, and let your pet join this ancestral voyage. Overcome challenges, celebrate with friends, and cherish the memory of this incredible experience!
Te atreves a descubrir el Mictlán con José Cuervo?Para la edición especial “Xolo” del Tequila Cuervo Tradicional, creamos una serie de filtros que te llevarán a una emocionante travesía. Escanea la etiqueta de la botella, sumérgete en la aventura y haz que tu mascota también sea parte de este viaje ancestral. ¡Supera los desafíos, celebra con amigos y guarda el recuerdo de esta increíble experiencia!
In partnership with Meta, we created AR experiences for 16 rooms of the Museum of Memory and Tolerance’s permanent exhibition. This technology promotes messages of tolerance, inclusion, and respect. Download the “AR-Museo MyT” app (available for Android and iOS), find the markers in the rooms, and enjoy! Let us know your thoughts!
En colaboración con Meta y el Museo Memoria y Tolerancia, desarrollamos experiencias de Realidad Aumentada que dan vida a 16 salas de su exposición permanente. A través de esta tecnología, buscamos trasmitir y expandir a las nuevas generaciones mensajes de tolerancia, inclusión y respeto. Para disfrutar de este recorrido inmersivo, deberás descargar la aplicación “AR-Museo MyT” (disponible para Android y iOS), después identificar los marcadores instalados en las diferentes salas y ¡Listo! ¡Cuéntanos qué te ha parecido la experiencia! juega con una ruleta de preguntas y respuestas, y comparte tus resultados con tus amigos. ¡Encuéntralos en la cuenta oficial de Instagram de Bic!
For the furniture manufacturing brand Alfonso Marina, we developed a 3D catalog with augmented reality, allowing you to view the furniture in actual size, right in your space. Discover an astonishing level of realism and decorate in an innovative and unique way!
For the furniture manufacturing brand Alfonso Marina, we developed a 3D catalog with augmented reality, allowing you to view the furniture in actual size, right in your space. Discover an astonishing level of realism and decorate in an innovative and unique way!
“We developed a series of filters for Devlyn’s ‘Xikú Alebrijes’ lens collection. Through augmented reality, we brought those magical and colorful beings to life and provided consumers with a unique and surprising experience.”
“We developed a series of filters for Devlyn’s ‘Xikú Alebrijes’ lens collection. Through augmented reality, we brought those magical and colorful beings to life and provided consumers with a unique and surprising experience.”
A virtual reality space that allows you to unleash your creativity while you learn. Use the virtual whiteboard, bring your ideas to life in 3D, and explore new horizons with videos and 360 experiences. In MultiVRsity, fun, imagination, and learning have no limits!
A virtual reality space that allows you to unleash your creativity while you learn. Use the virtual whiteboard, bring your ideas to life in 3D, and explore new horizons with videos and 360 experiences. In MultiVRsity, fun, imagination, and learning have no limits!
This project aimed to encourage and boost sales for Ricolino’s Halloween limited edition products. We developed an app to create an added value to the products and to supplement the consumer’s experience through AR and 3D games that the user could gain admission to by scanning the participating packages.
This project aimed to encourage and boost sales for Ricolino’s Halloween limited edition products. We developed an app to create an added value to the products and to supplement the consumer’s experience through AR and 3D games that the user could gain admission to by scanning the participating packages.
We developed a virtual showroom as a sales tool where through a VR experience the user can visit two of the company apartments with a high level of realism. This experience is complemented with two screens: One where one can see what the user watches over their headset and another one where one can appreciate the apartment’s map and it allows the salesperson to guide the user through the different spaces.
We developed a virtual showroom as a sales tool where through a VR experience the user can visit two of the company apartments with a high level of realism. This experience is complemented with two screens: One where one can see what the user watches over their headset and another one where one can appreciate the apartment’s map and it allows the salesperson to guide the user through the different spaces.
In order to present the Vitromex products, we developed an app that would allow the users to visualize the different kinds of products for flooring and walls by placing them on the user’s environment through AR.
We also implemented a section on the website where the client could customize a 3D apartment by using the different products from this brand.
We developed a series of applications for the company dedicated to the manufacturing of ceramic coatings, where you can interact and visualize their different models for floors and walls, placing them in the environment through Virtual Reality, Augmented Reality, and 3D Web.
We developed this VR training experience for GOTAFE, Australian University. The goal was for the students to have a chance of experiencing how it’s to work with an industrial melting machine and to test the knowledge they have acquired during their theory classes.
We developed this VR training experience for GOTAFE, Australian University. The goal was for the students to have a chance of experiencing how it’s to work with an industrial melting machine and to test the knowledge they have acquired during their theory classes.
In this experience, the user scans a QR code located on the bottle to gain admission to the animated 3D content that will guide them on a tour that will allow them to learn more about the tequila’s elaboration process, history, and pairing tips.
In this experience, the user scans a QR code located on the bottle to gain admission to the animated 3D content that will guide them on a tour that will allow them to learn more about the tequila’s elaboration process, history, and pairing tips.
In order to introduce the new Mazda, we developed different virtual experiences:
Firstly, we created VR sales experiences that allowed the sales team to learn about the vehicle’s traits and components in an immersive way.
A mobile app was developed to show the vehicle in AR.
And finally, a 3D web experience from the Mazda website where the user can visualize and interact with the 3D model.
In order to introduce the new Mazda, we developed different virtual experiences:
Firstly, we created VR sales experiences that allowed the sales team to learn about the vehicle’s traits and components in an immersive way.
A mobile app was developed to show the vehicle in AR.
And finally, a 3D web experience from the Mazda website where the user can visualize and interact with the 3D model.
In this VR project, one can learn about the different protocols that must be complied by a DHL collaborator within their facilities. The collaborators will get to know different situations that they could encounter and how they should react to each one in a game form.
In this VR project, one can learn about the different protocols that must be complied by a DHL collaborator within their facilities. The collaborators will get to know different situations that they could encounter and how they should react to each one in a game form.
We turned the “Wreck this Journal” book into a VR experience where the users could play inside different scenarios with the book’s distinctive activities, where features like breaking, painting, and experimenting come to life.
We turned the “Wreck this Journal” book into a VR experience where the users could play inside different scenarios with the book’s distinctive activities, where features like breaking, painting, and experimenting come to life.
Two VR training sessions focused on the work on the top and in confined spaces security were developed. Gamification elements, such as decision making and risk experience, were used to make a bigger impact and better learning in the users.
Also, an interactive 3D experience was developed, where the new staff members must correctly complete each quality control stage inside the Colgate factory.
Two VR training sessions focused on the work on the top and in confined spaces security were developed. Gamification elements, such as decision making and risk experience, were used to make a bigger impact and better learning in the users.
Also, an interactive 3D experience was developed, where the new staff members must correctly complete each quality control stage inside the Colgate factory.
Water song is a VR symphonic short film directed by Felipe Fernández del Paso. It is a piece designed to immerse us in an experience that wants to raise awareness about all the damage that we as humans have done to the oceans and marine life.
Water song is a VR symphonic short film directed by Felipe Fernández del Paso. It is a piece designed to immerse us in an experience that wants to raise awareness about all the damage that we as humans have done to the oceans and marine life.
In order to be able to suggest which Daikin product suits each user better, we developed an app where the user specifies the characteristics of the area they have available, and it shows them which product to buy and where to place it by using AR.
In order to be able to suggest which Daikin product suits each user better, we developed an app where the user specifies the characteristics of the area they have available, and it shows them which product to buy and where to place it by using AR.
This project brings the collaborators to experience first-hand the correct stocking process in a grocery shop. During this experience, they will get to know the correct processes, steps to follow and would be evaluated according to their performance.
This project brings the collaborators to experience first-hand the correct stocking process in a grocery shop. During this experience, they will get to know the correct processes, steps to follow and would be evaluated according to their performance.
This project was developed for the Australian university GOTAFE. This experience tries to follow an ordinary day in the life of an autistic person in order to realize the importance of raising awareness and having a better understanding of their experiences. Simple stuff such as getting to the bus stop can become a big challenge. A dog barking, an ambulance, or incoming traffic sounds can become a sensory overload that would make any everyday task hard to complete. The student will have to use different resources such as getting away from the overload detonators or using accessories such as headphones to be able to reach the bus stop.
This project was developed for the Australian university GOTAFE. This experience tries to follow an ordinary day in the life of an autistic person in order to realize the importance of raising awareness and having a better understanding of their experiences. Simple stuff such as getting to the bus stop can become a big challenge. A dog barking, an ambulance, or incoming traffic sounds can become a sensory overload that would make any everyday task hard to complete. The student will have to use different resources such as getting away from the overload detonators or using accessories such as headphones to be able to reach the bus stop.
The #IlustrARte campaign was born from our wish of mixing art and technology while boosting the Mexican talent with it.
During this edition, we had an amazing collaboration with @monturqueza and @barbas.ilustracion, who created the “Mujeres fuertes” and “Ixitia season” pieces, which were the starting point for the creation and development of the two Instagram filters.
The #IlustrARte campaign was born from our wish of mixing art and technology while boosting the Mexican talent with it.
During this edition, we had an amazing collaboration with @monturqueza and @barbas.ilustracion, who created the “Mujeres fuertes” and “Ixitia season” pieces, which were the starting point for the creation and development of the two Instagram filters.
This is a VR app that allows the user to make a virtual tour in an apartment and a store where they can customize the floors and walls with the different Interceramic products.
This is a VR app that allows the user to make a virtual tour in an apartment and a store where they can customize the floors and walls with the different Interceramic products.
We developed a series of Instagram filters to raise awareness and to inform the citizens about the precautions and care that must be considered due to COVID-19. With these, the users will learn in an interactive form about topics such as how to correctly wash their hands, the importance and correct use of the face mask, and to stay away from others.
We developed a series of Instagram filters to raise awareness and to inform the citizens about the precautions and care that must be considered due to COVID-19. With these, the users will learn in an interactive form about topics such as how to correctly wash their hands, the importance and correct use of the face mask, and to stay away from others.
In order to enhance and improve the staff training process, an array of 3D animated experiences was developed to illustrate the company values and guidelines. The 3D elements can also be seen in AR within the user’s environment.
In order to enhance and improve the staff training process, an array of 3D animated experiences was developed to illustrate the company values and guidelines. The 3D elements can also be seen in AR within the user’s environment.
We developed a web platform for the Lases 2021 event, in which the users could visit different worlds to attend an array of conferences. At the same time as the event, we also developed a mobile app in which the attendees could learn about the effects of climate change and how to reduce their carbon footprint through different games and interactive VR experiences.
We developed a web platform for the Lases 2021 event, in which the users could visit different worlds to attend an array of conferences. At the same time as the event, we also developed a mobile app in which the attendees could learn about the effects of climate change and how to reduce their carbon footprint through different games and interactive VR experiences.